Measure your aim sensitivity in a way that works across games. Enter your mouse DPI, in-game sensitivity and game to get cm/360 (how far you move the mouse for a full turn), inches/360 and eDPI, then convert it to the matching sensitivity in another game or at a new DPI.
Last updated:
Your current setup
° / count
Degrees turned per mouse count at sensitivity 1.
Convert to
° / count
Leave empty to keep the same DPI.
Enter your values to see the result.
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How to use the Mouse Sensitivity Calculator
Enter your mouse DPI (CPI) from your mouse software.
Enter your in-game sensitivity and pick the game, or enter a custom yaw.
Read your cm/360, inches/360 and eDPI.
Choose a target game and, if you are changing it, a new DPI.
Copy the converted sensitivity into the new game, then fine-tune in practice.
Sensitivity formulas
Degrees per count = sensitivity × yaw (the game's degrees per mouse count at sensitivity 1)
Example: CS2 at 800 DPI and 1.25 sensitivity gives 360 ÷ (800 × 1.25 × 0.022) = 16.36 in = 41.56 cm/360. The same feel in Valorant is 1.25 × 0.022 ÷ 0.07 = 0.393.
Game yaw values and conversion factors
Game
Yaw (° per count)
From CS2 sens
Counter-Strike 2 / CS:GO, Apex Legends, TF2, Quake Champions
0.022
× 1
Valorant
0.07
÷ 3.1818
Overwatch 2
0.0066
× 3.3333
Call of Duty (Modern Warfare 2019 and later, Warzone)
0.0066
× 3.3333
cm/360 at 800 DPI in CS2
CS2 sens
eDPI
cm / 360°
Valorant sens
0.8
640
64.94
0.251
1.0
800
51.95
0.314
1.25
1,000
41.56
0.393
1.5
1,200
34.64
0.471
2.0
1,600
25.98
0.629
3.0
2,400
17.32
0.943
Yaw values can change with game updates or config edits; enter a custom yaw if your game is not listed.
Frequently asked questions
What is cm/360?
cm/360 is how many centimetres you move your mouse to turn 360° in game. Unlike in-game sensitivity numbers, it means the same thing in every game, so it is the best way to compare and transfer your aim.
How do you calculate cm/360?
cm/360 = 360 ÷ (DPI × sensitivity × yaw) × 2.54, where yaw is the game's degrees per mouse count at sensitivity 1. In CS2 (yaw 0.022) at 800 DPI and 1.25 sensitivity: 360 ÷ (800 × 1.25 × 0.022) × 2.54 ≈ 41.56 cm.
What is eDPI?
eDPI (effective DPI) is mouse DPI × in-game sensitivity. 800 DPI at 1.25 sensitivity is 1,000 eDPI. It is handy for comparing players in the same game, but not across games because each game uses a different yaw.
How do I convert CS2 sensitivity to Valorant?
Valorant's yaw (0.07) is about 3.18 times CS2's (0.022), so divide your CS2 sensitivity by 3.181818. A CS2 sensitivity of 1.25 becomes about 0.393 in Valorant at the same DPI.
How do I keep the same feel when I change DPI?
Keep DPI × sensitivity constant. Going from 400 to 1600 DPI (4× higher), divide your in-game sensitivity by 4. The DPI table in the calculator shows this for common DPI steps.
What is a good cm/360?
There is no single best value. Many players of tactical shooters use lower sensitivities (often 35–60 cm/360), while fast-tracking games are often played higher. Choose what lets you both turn quickly and aim precisely, then keep it consistent.
Does this account for FOV, zoom or acceleration?
No. It matches hip-fire turning speed (360° distance). Scoped or ADS sensitivity, field of view differences and mouse acceleration can change how aim feels, so check those settings separately and turn off acceleration for consistent results.
Are all the tools on FreeToolCabin tested for quality and accuracy?
Yes! Every tool on our site undergoes automated Q/A testing in real browser environments to ensure high precision, correct output, and zero errors. If you happen to spot a bug or have a suggestion, please contact us at [email protected] and our team will review it right away.