Cricket Run Rate Calculator
Type the score and overs the way a scoreboard shows them (27.4 means 27 overs and 4 balls). Get the current run rate, the required run rate and runs needed in a chase, and a projected final score at different scoring rates.
Last updated:
Overs.balls: 27.4 = 27 overs and 4 balls.
Optional.
Opponent's total + 1.
How to use the Cricket Run Rate Calculator
- Choose the situation: batting first or chasing a target.
- Enter runs and overs bowled in overs.balls form, such as 27.4, and optionally wickets lost.
- Pick the innings length (50, 20, 10 or a custom number of overs).
- When chasing, enter the target: the opponent's total plus one run.
- Press Calculate run rate to see the rates, the working and the projected score tables.
Run rate formulas
- Overs as a decimal = full overs + balls ÷ 6 (12.3 overs = 12.5 overs)
- Current run rate (CRR) = runs scored ÷ overs faced
- Required run rate (RRR) = (target − runs scored) ÷ overs remaining
- Projected total = runs scored + run rate × overs remaining
- Runs per 100 balls = runs ÷ balls × 100
Example: in a T20 match the chasing side is 120/5 after 15 overs, needing 176. Current rate = 120 ÷ 15 = 8.00. They need 56 from 30 balls (5 overs), a required rate of 56 ÷ 5 = 11.20 runs per over.
Overs notation to decimal overs
| Scoreboard | Balls | Decimal overs |
|---|---|---|
| 0.1 | 1 | 0.167 |
| 0.3 | 3 | 0.5 |
| 0.5 | 5 | 0.833 |
| 6.0 | 36 | 6.0 |
| 19.4 | 118 | 19.667 |
| 27.4 | 166 | 27.667 |
| 49.5 | 299 | 49.833 |
Tips for reading a chase
- Wickets in hand matter as much as the rate: a side needing 9 an over with 8 wickets left can attack harder than one needing 7 with 2 left.
- Scoring tends to rise in the final overs, so a required rate a little above the current rate is often achievable.
- Every dot ball raises the required rate. The table "after the next over" shows how quickly the pressure builds.
- Wides and no-balls add runs without using up a legal ball, so they do not count toward the overs total.
Frequently asked questions
How do you calculate run rate in cricket?
Run rate is runs scored divided by overs faced. Convert overs to a decimal first: 27.4 overs is 27 overs and 4 balls, which is 27 + 4 ÷ 6 = 27.667 overs. A team on 142 after 27.4 overs has a run rate of 142 ÷ 27.667 = 5.13 runs per over.
How do you calculate the required run rate?
Required run rate = runs needed ÷ overs remaining. Chasing 281 from 142 after 27.4 of 50 overs, the team needs 139 runs from 134 balls, or 22.333 overs, so the required rate is 139 ÷ 22.333 = 6.22 runs per over.
Why can't I just divide by 27.4 overs?
Because the part after the dot counts balls, not tenths of an over. 27.4 overs is 166 balls, which is 27.667 overs. Dividing by 27.4 would overstate the run rate. The decimal part can only be .0 to .5 in a six-ball over.
What is the target in a run chase?
The target is the first innings total plus one. If the side batting first makes 280, the chasing side needs 281 to win; reaching exactly 280 ties the match.
How is the projected score worked out?
The calculator assumes the team keeps scoring at a given rate for every remaining ball: projected total = runs + run rate × overs remaining. Real innings usually speed up at the end and can stop early if all 10 wickets fall, so treat projections as a guide.
Does this calculator use Duckworth-Lewis-Stern (DLS)?
No. DLS targets in rain-affected matches depend on resources (overs and wickets) and use official tables that are not public in full. This tool calculates straightforward run rates and projections for an uninterrupted innings.
Are all the tools on FreeToolCabin tested for quality and accuracy?
Yes! Every tool on our site undergoes automated Q/A testing in real browser environments to ensure high precision, correct output, and zero errors. If you happen to spot a bug or have a suggestion, please contact us at [email protected] and our team will review it right away.