Darts Scoreboard
Keep score for 301, 501, 701 or Cricket for up to four players. Tap each dart or type the turn total, and the scoreboard handles busts, double in/out and legs, suggests the best checkout and tracks every player's 3-dart average.
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Pick Double or Treble before tapping the number; it switches back to Single after each dart. Keys: D, T, then the number buttons.
Enter the total of all three darts and press Enter. A score that would leave you below zero, on 1, or finish on a non-double counts as a bust.
Match statistics
Turn log
How to use the Darts Scoreboard
- Choose the game: press New game, pick 301, 501, 701 or Cricket, set the number of players, names and match length, then Start game. A 2-player 501 game is ready when the page opens.
- Score each dart: tap Double or Treble if needed, then the number you hit (25 is the outer bull, Double + 25 is the bull). Use Miss for darts outside the scoring area.
- Or type turn totals: switch to Turn total, type the three-dart score and press Enter. When a total finishes the leg, choose how many darts it took.
- Follow the checkout hint under the scores: it shows the recommended route for the darts you have left, like T20 · T20 · Bull for 170.
- Fix mistakes with Undo (or the U key). When a leg ends, start the next leg or a rematch; the statistics table keeps averages for the whole match.
Darts scoring rules at a glance
X01 games (301, 501, 701) count down from the starting score. Each turn is three darts, and the total of the turn is subtracted. A dart in a single scores the number, the narrow outer ring (double) scores twice the number, and the inner ring (treble) three times. The green outer bull is 25 and the red inner bull is 50, which also counts as a double for finishing.
- Double out (the standard rule): you must reach exactly zero, and the final dart must be a double or the bull.
- Bust: going below zero, leaving exactly 1, or hitting zero without a double. The whole turn scores 0 and your score returns to what it was before the turn.
- Double in (optional, often used in 301): scoring only starts once you hit a double.
- Legs and throw: in a match the throw rotates, so a different player starts each leg.
Cricket is played on 15, 16, 17, 18, 19, 20 and the bull. Three marks close a target (single = 1 mark, double = 2, treble = 3; the outer bull is 1 mark and the inner bull 2). Hits on a target you have closed score points while any opponent still has it open. Close everything while level or ahead on points to win.
Common checkout routes
These are the routes the scoreboard suggests with three darts in hand for double out. Other routes are just as valid; many players prefer finishing on D20, D16 or D8 because a near miss into the single still leaves an even number.
| Score left | Suggested route | Score left | Suggested route |
|---|---|---|---|
| 170 | T20 · T20 · Bull | 110 | T20 · Bull |
| 167 | T20 · T19 · Bull | 107 | T19 · Bull |
| 161 | T20 · T17 · Bull | 101 | T17 · Bull |
| 160 | T20 · T20 · D20 | 100 | T20 · D20 |
| 157 | T20 · T19 · D20 | 90 | T18 · D18 |
| 152 | T20 · T20 · D16 | 81 | T19 · D12 |
| 141 | T20 · T19 · D12 | 76 | T20 · D8 |
| 140 | T20 · T20 · D10 | 60 | 20 · D20 |
| 120 | T20 · 20 · D20 | 50 | Bull |
No double-out checkout exists in three darts for 159, 162, 163, 165, 166, 168, 169 or anything above 170. Three-dart totals of 163, 166, 169, 172, 173, 175, 176, 178 and 179 are impossible to score at all, so the turn total box rejects them.
Reading the statistics
- 3-dart average = points scored ÷ darts thrown × 3. A bust adds darts but no points.
- First 9 average uses only the first three turns of each leg, before checkout attempts drag the average down.
- Marks per round (MPR) in Cricket = marks that counted ÷ darts × 3. Three marks per round means closing one number every turn on average.
Frequently asked questions
How do you score 501 darts?
Each player starts on 501 and subtracts the total of each three-dart turn. The first player to reach exactly zero wins the leg, and in standard double-out rules the last dart must land in a double or the bull. Scoring more than you have left, landing on exactly 1, or reaching zero with a single or treble is a bust: the turn scores nothing and you go back to the score you had before it.
What is the highest checkout in darts?
170 is the highest double-out finish: treble 20, treble 20, bull (60 + 60 + 50). Some scores below 170 cannot be finished in three darts at all with a double: 169, 168, 166, 165, 163, 162 and 159. These are often called bogey numbers, and the scoreboard tells you when you are on one.
How is the 3-dart average calculated?
The 3-dart average is total points scored divided by darts thrown, multiplied by 3. Bust turns count their darts but add no points, and a checkout counts only the darts actually used. The first-9 average uses only each player's first three turns of every leg, which shows scoring power before the finish starts to matter.
How does Cricket darts scoring work?
Cricket uses 15 through 20 and the bull. A single is one mark, a double two and a treble three; three marks close a number. Once you have closed a number, extra hits score its value (25 per bull mark) as long as at least one opponent has not closed it. You win by closing all seven targets with a points total equal to or higher than every opponent's.
What does double in mean?
With double in, a player's score does not start counting until they hit a double (or the bull). Darts thrown before that score nothing. It is common in 301 games. Double in is off by default; tick it in New game to use it.
Can I use it for one player practice?
Yes. Choose 1 player to practise 501 or Cricket alone. You still get checkout suggestions, averages and the turn log, which makes it a handy way to track practice sessions.
Is the score saved if I close the page?
Yes. The current game, statistics and undo history are stored in your browser's local storage on this device only, so you can refresh or come back later. Nothing is sent to a server.
Are all the tools on FreeToolCabin tested for quality and accuracy?
Yes! Every tool on our site undergoes automated Q/A testing in real browser environments to ensure high precision, correct output, and zero errors. If you happen to spot a bug or have a suggestion, please contact us at [email protected] and our team will review it right away.