Drop fruits into the box and let them roll, stack and bounce. When two of the same fruit touch they merge into the next bigger one: cherries become strawberries, and so on up to a giant watermelon. Keep the pile below the red line to keep playing.
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Score0
Best0
BiggestCherry
Next
Game over
Move to aim, click or tap to drop. Keyboard: ←→ aim, Space drop, P pause.
Merge order
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How to use the Fruit Merge Game
Aim: move your mouse or finger left and right over the box (or use the arrow keys). The dashed line shows where the fruit will fall.
Drop: click, tap or press Space to release the fruit.
Merge: when two identical fruits touch they combine into the next bigger fruit and you score points.
Plan ahead: check the Next preview and keep small fruits near their twins so chains happen.
Stay below the line: if fruit stays above the red line for about two seconds, the game ends. Press New game to try again.
Fruit chart: sizes and points
Every merge turns two identical fruits into one fruit of the next level. The points you earn equal the triangle number of the new fruit's level, n × (n + 1) ÷ 2, so points grow faster than the fruits do.
Level
Fruit
Made from
Points for making it
Can be dropped?
1
Cherry
-
-
Yes
2
Strawberry
2 cherries
3
Yes
3
Grape
2 strawberries
6
Yes
4
Mandarin
2 grapes
10
Yes
5
Orange
2 mandarins
15
Yes (rare)
6
Apple
2 oranges
21
No
7
Pear
2 apples
28
No
8
Peach
2 pears
36
No
9
Pineapple
2 peaches
45
No
10
Melon
2 pineapples
55
No
11
Watermelon
2 melons
66
No
-
Two watermelons
Both vanish
100 bonus
-
Building one watermelon from cherries takes 1,024 cherries' worth of merges (210), which is why you need chains and a tidy box rather than luck.
Tips for higher scores
Pick a corner. Park the largest fruit in a bottom corner and line up smaller fruits next to it in descending size. Each merge then rolls straight into its bigger neighbour.
Use the preview. The Next box tells you what follows the fruit you are holding, so you can drop the current one somewhere harmless if the next one is the match you need.
Do not bury small fruit. A cherry trapped under a melon may never reach another cherry. Drop small fruit on the top layer near its twin.
Let it settle. Fruits keep rolling for a moment after landing. Waiting half a second shows where gaps will really be.
Watch the line. A fruit only counts as over the red line once it has landed and stopped moving upward, so a big bounce does not end the game, but a tall pile that stays up there for two seconds does.
How the physics works
Each fruit is a circle with a mass proportional to its area. Sixty times a second the game applies gravity, moves every fruit, then pushes overlapping circles apart in proportion to their masses and exchanges momentum with a small amount of bounce and friction. Several small sub-steps per frame keep tall piles stable. When two touching circles have the same level they are replaced by one bigger fruit at their midpoint, which can then touch its own twin and start a chain.
Frequently asked questions
How do you play the fruit merge game?
You drop one fruit at a time into a box. Fruits obey gravity and collide with each other. When two fruits of the same kind touch, they merge into one fruit of the next size, so two cherries make a strawberry, two strawberries make grapes, and so on. The goal is to score as many points as possible and reach the watermelon before the box overflows.
What is the order of the fruits?
The order is cherry, strawberry, grape, mandarin, orange, apple, pear, peach, pineapple, melon and watermelon. The chart under the game shows each fruit in order, and only the first five can be dropped; the rest can only be made by merging.
How is the score calculated?
Each merge scores the triangle number of the fruit it creates: a strawberry (2nd fruit) is worth 3 points, grapes 6, a mandarin 10, and so on up to 66 for a watermelon. Merging two watermelons clears them both and adds a 100 point bonus. Bigger fruits are worth much more, so building up is the best strategy.
When is the game over?
There is a red line near the top of the box. If any fruit that has already landed stays above that line for about two seconds, the game ends. The line flashes as a warning while a fruit is in the danger zone, so you still have a moment for a merge to save you.
What is a good strategy for getting a watermelon?
Keep the biggest fruit in a bottom corner and build a descending row of sizes beside it, so each new merge rolls into the next bigger fruit. Drop small fruits on top of their twins rather than in random gaps, and avoid trapping a small fruit under large ones where it can never reach its partner.
Is this the same as the Suika game?
It is an original browser game inspired by the same drop-and-merge idea popularised by watermelon games. It runs entirely in your browser with its own physics, graphics and sounds, and it is free with no ads inside the game area or downloads.
Does my best score get saved?
Yes. Your best score and the largest fruit you have reached are stored in your browser's local storage on this device. Clearing your browser data or using private mode resets them.
Are all the tools on FreeToolCabin tested for quality and accuracy?
Yes! Every tool on our site undergoes automated Q/A testing in real browser environments to ensure high precision, correct output, and zero errors. If you happen to spot a bug or have a suggestion, please contact us at [email protected] and our team will review it right away.