Outflank your opponent's discs to flip them to your color. Play the classic 8 × 8 game with Othello rules against a three-level computer or a friend on the same screen.
You2
Your move
Computer2
abcdefgh
12345678
Wins0Losses0Draws 0
Place a disc so that it traps a straight line of your opponent's discs between it and another of yours: they all flip to your color. Keys: arrows + Enter to play, U undo, H hint, N new game.
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How to use the Reversi
Choose a mode. Play vs Computer (Easy, Medium or Hard) or 2 players on one device. Black always moves first.
Place a disc on one of the dotted squares. A move is valid only if it traps at least one line of your opponent's discs.
Watch the flips. Every trapped disc in all eight directions turns to your color.
Pass when stuck. If you have no valid move, your turn is skipped automatically.
Finish with more discs. The game ends when neither player can move; the player with the most discs wins.
Reversi rules in brief
The game is played on an 8 × 8 board with 64 discs that are black on one side and white on the other. It starts with four discs in the center: white on d4 and e5, black on d5 and e4. Black moves first.
A legal move places a disc so that one or more straight lines of the opponent's discs are trapped between the new disc and another disc of your color.
Trapped discs flip in every direction at once: horizontal, vertical and diagonal.
If you have no legal move you must pass. If you do have one, you must play.
The game ends when neither player can move, usually when the board is full. The player with more discs wins.
Board regions every player should know
Squares
Name
Why it matters
a1, h1, a8, h8
Corners
Can never be flipped. Taking a corner usually gives you stable edge discs too.
b2, g2, b7, g7
X-squares
Diagonally next to a corner. Playing here while the corner is empty often gives the corner away.
b1, a2, g1, h2, a7, b8, h7, g8
C-squares
Next to a corner along the edge. Risky early in the game for the same reason.
Rest of the edges
Edges
Harder to flip than inner discs, but a weak edge can let your opponent reach a corner.
Inner 4 × 4 area
Center
Where the opening is fought. Quiet moves here keep your options open.
Strategy tips
Mobility beats material. Try to keep many possible moves for yourself and few for your opponent. Flipping lots of discs early often just gives the opponent more choices.
Prefer quiet moves. Moves that flip few discs and don't touch empty squares (fewer "frontier" discs) are usually stronger.
Go for stable discs. Corners and full edge lines anchored on a corner can't be flipped and count at the end.
Use parity in the endgame. Aim to make the last move in each empty region of the board, so your opponent is forced to open regions for you.
Frequently asked questions
What are the rules of Reversi?
Players take turns placing a disc of their color on an 8 × 8 board. Each move must outflank at least one straight line (horizontal, vertical or diagonal) of the opponent's discs between the new disc and another disc of your color. All outflanked discs flip to your color. If you can't make a valid move you pass. The game ends when neither player can move, and the player with more discs wins.
What is the difference between Reversi and Othello?
Othello is a trademarked modern version of the older game Reversi. The modern rules are the same as used here: the game starts with four discs in a fixed diagonal pattern in the center and Black moves first. In the original 19th-century Reversi, players placed the first four discs themselves and had a limited supply of discs.
Who moves first in Reversi?
Black moves first. You can choose to play White if you want the computer to make the first move.
Why are corners so important?
A disc in a corner can never be flipped, because it cannot be outflanked from any direction. Corners also let you build lines of stable discs along the edges. That is why it's usually a mistake to play on the squares diagonally next to an empty corner (the X-squares): it often hands your opponent the corner.
How strong is the Hard computer?
Hard searches as deep as it can within about one second using alpha-beta pruning, weighing corners, edges and mobility (how many moves each side has). With about 14 empty squares left it searches to the very end of the game, so it plays the final moves perfectly.
Can a game of Reversi end in a draw?
Yes. If the board ends with 32 discs of each color, or the same number of each when neither side can move, the game is a draw.
Is having more discs early in the game good?
Usually not. Strong players keep few discs and many possible moves in the opening and middle game, which limits the opponent's choices. Disc count only matters at the very end.