The classic table tennis arcade game, rebuilt for your browser. Play against the computer on three difficulty levels, or challenge a friend on the same keyboard or touch screen. First to 11 points wins.
You0
first to 11
Computer0
Pong
Hit the ball past your opponent. First to 11 points wins.
or press Space
Left paddle: W / S, ↑ / ↓ or mouse · P or Space to pause
Your record vs the computer
Difficulty
Wins
Losses
Best margin
Advertisement
Advertisement
How to use the Pong Game
Choose a mode: 1 player against the computer (pick Easy, Medium or Hard) or 2 players.
Press Start game or Space. The ball serves after a short countdown.
Move your paddle: player 1 (left) uses W/S, the mouse or touch; in 1-player mode the arrow keys work too. Player 2 (right) uses the ↑/↓ arrow keys or touches the right half of the screen.
Hit the ball past your opponent to score. Hitting the ball with the end of the paddle sends it off at a steeper angle.
First to 11 points wins. Press P or Space to pause at any time.
How the ball moves
The ball always leaves a paddle at a speed that grows by about 4.5% with every hit, so long rallies get faster and faster until someone misses. The serve after each point starts again at the base speed and goes toward the player who lost the point.
The return angle depends on where the ball touches the paddle. The paddle is split into a continuous range from its centre to its ends:
Contact point
Return angle
What it is good for
Centre of the paddle
About 0° (straight)
Safe, predictable returns
Halfway to the end
About 30°
Moving your opponent up and down
Very end of the paddle
Up to 60°
Steep, wall-bouncing winners
Computer difficulty levels
Easy: the computer reacts about a quarter of a second late, moves slowly and only follows the ball's current height. Good for younger players and for learning angled shots.
Medium: faster reactions and it predicts where the ball will arrive once the ball crosses the middle of the table. You win by using steep angles and fast rallies.
Hard: almost instant reactions, a quick paddle and full prediction including wall bounces. It still makes small aiming errors, which grow after your sharp edge hits.
Tips to win more points
Use the paddle ends. Edge hits send the ball off at a steep angle that bounces off the walls and is hard to reach.
Return to the middle. After each hit, move your paddle back toward the centre so you can reach either side.
Change the rhythm. Mixing straight and angled returns makes the computer's prediction less useful.
On a phone, play in landscape for a bigger table, and drag your finger on your own half of the board.
Frequently asked questions
How do you play Pong?
Each player controls a paddle on one side of the screen. Bounce the ball back and forth; if the ball gets past your opponent's paddle, you score a point. In this version the first player to reach 11 points wins the match.
What are the controls?
The left paddle moves with W and S, or by moving the mouse or your finger over the board. In 1-player mode the up and down arrow keys also move your paddle. In 2-player mode the right paddle uses the up and down arrow keys, or a finger on the right half of a touch screen. P or Space pauses.
How does the ball angle work?
Where the ball hits your paddle decides its new direction. A hit in the centre sends it back almost straight, while a hit near the top or bottom edge sends it away at up to about 60 degrees. The ball also gets a little faster with every paddle hit during a rally.
How hard is the computer?
Easy reacts slowly and moves its paddle gently, so beginners can win. Medium tracks the ball well but can be beaten with angled shots. Hard predicts where the ball will arrive, including wall bounces, and only misses fast, steep shots.
Can two people play on one phone or tablet?
Yes. Choose 2 players, hold the device sideways, and each player drags a finger on their own half of the board. Multi-touch lets both paddles move at the same time.
Who made the original Pong?
Pong was released by Atari in 1972 as one of the first commercially successful arcade video games. It was designed by Allan Alcorn and was inspired by a table tennis game on the Magnavox Odyssey home console.