Smash every brick with the bouncing ball and keep it from falling past your paddle. Clear 8 hand-made levels, catch power-ups like multi-ball and fireball, and chase your high score.
Score0
Level1
Lives❤❤❤
Best0
Breakout
Break all the bricks. Don't let the ball fall past your paddle.
🏆 New high score!
or press Space
Mouse or ← → to move · Space / click to launch · P to pause
Power-ups
W Wide paddle
M Multi-ball
S Slow ball
F Fireball
C Catch
+ Extra life
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How to use the Breakout Game
Press Start game. The ball sits on your paddle until you launch it.
Move the paddle with the mouse, by dragging your finger on the board, or with ←/→ or A/D.
Launch the ball with a click, a tap, Space or ↑. Bounce it into the bricks to break them.
Catch falling power-ups with your paddle for wide paddle, multi-ball, fireball and more.
Clear every coloured brick to reach the next level. Steel bricks can't be broken and don't count. You lose a life when the last ball falls past your paddle.
Bricks and scoring
Brick
Hits to break
Points per hit
Break bonus
Bright coloured brick
1
10 × level
10
Dark brick with 2 dots
2
10 × level
20
Dark brick with 3 dots
3
10 × level
30
Grey steel brick
Unbreakable
–
–
Clearing a level adds a bonus of 100 × the level number plus 50 points for every life you still have. Catching a power-up is worth 50 points, and every 5,000 points earns an extra life (up to 9).
Power-ups explained
About one in seven broken bricks drops a capsule. Catch it with the paddle to activate it; timed effects show a countdown in the top-left corner of the board.
Capsule
Effect
Duration
W · Wide paddle
Paddle grows by 50%
15 s
M · Multi-ball
Two extra balls split off at an angle
Until they fall
S · Slow ball
All balls move about a third slower
10 s
F · Fireball
Balls smash straight through breakable bricks
8 s
C · Catch
The paddle holds the ball so you can aim, then launch again
15 s
+ · Extra life
One more life
Instant
Tips for clearing levels
Break through to the top. Once the ball gets above the bricks it bounces between the ceiling and the top row and clears many bricks on its own.
Aim with the paddle ends to send the ball into the corners and around steel blocks.
Save Catch for the last bricks. Holding the ball lets you line up a precise shot at the final few bricks.
Stay under the ball first, power-ups second. A capsule is never worth losing a life.
The ball speeds up a little with each paddle hit and in later levels, so a Slow capsule is a great way to calm a fast rally.
Frequently asked questions
How do you play Breakout?
Move a paddle along the bottom of the screen to bounce a ball into a wall of bricks. Every brick the ball hits takes damage and breaks, earning points. If the ball falls past your paddle you lose a life; clear all breakable bricks to move to the next level.
How do I aim the ball?
Where the ball lands on the paddle decides its direction. A hit in the centre sends it almost straight up, while a hit near either end sends it off at up to about 60 degrees to that side. Use the ends to reach bricks in the corners.
What do the power-ups do?
W makes the paddle wider for 15 seconds, M splits the ball into three, S slows the ball for 10 seconds, F turns the ball into a fireball that smashes straight through bricks for 8 seconds, C makes the paddle sticky so you can catch and re-aim the ball, and + gives an extra life.
Why won't some bricks break?
Darker bricks need 2 or 3 hits and show cracks as they take damage. Grey steel bricks are unbreakable (even a fireball bounces off them) and you don't need to clear them to finish a level.
How is the score calculated?
Every hit on a brick scores 10 points times the level number, and breaking a brick earns a bonus of 10 points per hit it needed. Catching a power-up is worth 50 points. You earn an extra life at every 5,000 points.
What happens after level 8?
The layouts start again from level 1 as bonus rounds with a faster ball and a higher point multiplier, so the game keeps going until you run out of lives.
Who created Breakout?
Breakout was released by Atari in 1976 as an arcade game, designed by Nolan Bushnell and Steve Bristow, with an early prototype built by Steve Wozniak. Later games such as Arkanoid (1986) added power-ups and new brick types.