The classic card game for kids. Ask a computer friend for a rank you hold, and if they don't have it, they say "Go fish!" and you draw from the pond. Collect four of a kind to make a book. The player with the most books wins.
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🐟0in the pond
You
🏆
Game over
Dealing…
What happened
On your turn, tap a computer player to choose who to ask, then tap one of your cards to ask for that rank. Keys: H hint, N new game.
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How to use the Go Fish
Look at your hand. Your cards are grouped by rank so it's easy to see what you have.
Ask for a rank. On your turn, tap a card. You ask the computer for that rank, for example "Do you have any sevens?" With more players, tap a player first to choose who to ask.
Get cards or go fish. If they have that rank they must give you all of them and you go again. If not, they say "Go fish!" and you draw a card from the pond.
Answer the computer. When a computer player asks you, press Give if you have that rank or Go fish if you don't. Turn on Answer for me if you prefer.
Make books. Four cards of the same rank make a book. When all 13 books are made, the player with the most books wins.
Go Fish rules in one table
Step
What to do
Deal
7 cards each for two players, 5 cards each for three or four. The rest of the deck is the pond.
Ask
Name a player and a rank you hold: "Fox, do you have any queens?"
They have it
They hand over every card of that rank. You ask again.
They don't
They say "Go fish!" and you draw one card from the pond. Your turn ends.
Lucky catch
If you draw the rank you asked for, show it and take another turn.
Books
Four cards of one rank make a book. Lay it down right away.
End
When all 13 books are made, the player with the most books wins.
Tips for winning Go Fish
Remember the questions. If Owl asked for fives, Owl has at least one five. Ask Owl for fives when you have one.
Ask for what you have most of. If you hold three jacks, one more makes a book, so jacks are a good request.
Notice "Go fish" answers. A player who just said "Go fish" for tens has no tens, at least until they draw again.
Keep asking while it works. Every successful ask gives you another turn, so a good memory can win several cards in a row.
Playing with kids
Go Fish is often the first real card game children learn. It practices number and letter recognition (A, J, Q, K), matching, turn taking and simple memory. In this version the computer reads its questions out loud, and if a child presses the wrong answer it explains what to look for instead of moving on. Start with one Easy opponent and the Slow speed, then add players as your child gets confident.
Frequently asked questions
How do you play Go Fish?
Go Fish uses a standard 52-card deck. Each player gets 7 cards when two play, or 5 cards when three or more play, and the rest form the pond. On your turn you ask another player for a rank you already hold, such as kings. If they have any kings, they give you all of them and you ask again. If not, they say "Go fish" and you draw a card from the pond. Whenever you collect all four cards of a rank, you lay them down as a book.
How do you win Go Fish?
The game ends when all 13 books have been made. The player with the most books wins. With three or four players a tie is possible, and this game shows it as a shared win.
Can you ask for a card you don't have in Go Fish?
No. You may only ask for a rank you already hold at least one card of. That is why tapping one of your own cards is how you ask in this game.
What happens if you draw the card you asked for?
If the card you fish from the pond is the rank you asked for, you show it and take another turn. This lucky catch rule is part of the standard rules and is always on here.
What if you run out of cards in Go Fish?
If your hand becomes empty while the pond still has cards, you draw one card on your turn and keep playing. Once the pond is empty, a player with no cards sits out until the game ends.
Is Go Fish good for young children?
Yes. Go Fish teaches children to recognize numbers and match ranks, take turns and remember what other players asked for. This version reads the questions out loud, gently corrects wrong answers and lets you choose an Easy computer that doesn't remember earlier questions.
Why does the Smart computer seem to know my cards?
It doesn't peek. Whenever you ask for a rank, everyone at the table learns that you hold at least one of it. The Smart computer remembers those questions, just like a careful human player would. Choose Easy for a forgetful opponent.
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